

As soon as I figure it out, or if I get a handy tip from a fellow user, I’ll update this article. I’ve been experimenting with importing the FBX into Blender, which works, however the bone structure is all wonky and I have no idea how to even it out – nor how to then export the data back so that DAZ Studio can understand it. Thanks to Chris for bringing this to my attention.

It was great while it lasted I guess, but all good (free) things must come to and end. Although the Genesis character is still importable into Mixamo without issues, DAZ Studio no longer shows anything when the FBX file is imported. It appears that Mixamo have changed the FBX format upon export, to something that’s currently not supported in DAZ Studio (4.12.1 at the time of writing).

I always liked him for his versatility, but knowing what he can do for future generations, I like him even better now 🙂 Update May 2020
